About the project

We propose an integration of quantum algorithms in the 3D creation process. Our objective is to enable quantum circuits manipulation in the 3D software Blender while integrating this tool into its already existing 3D pipeline.

Our tool is developed in Animation Nodes, a node-based visual scripting system designed for motion graphics in the 3D software Blender [Tiss 2017]. It is within this add-on that we
have integrated nodes related to quantum computing using the Qiskit python library.

A quantum circuit can be represented as a data stream (input – computation – output), just like nodal programming in 3D softwares, which makes its implementation as nodes natural. In addition, this solution is in line with the “everything is node” trend that is currently taking place in the 3D creation
industry.

Team members

Éloïse Tassin

Laurine Capdeville

Luc Pinguet

Théo Gautier

Félix Olart

Contact